This tutorial goes over how you can connect your new tile-able texture into a vray mtl and play with the settings to create a material that acts like fish scales. 1.) Setting up your Material. Scales are more complex than we think. They have a level of iridescence , subsurface scattering and micro- specular detail to them that is hard for our eyes to see. These three attributes make all the difference when trying to pull off an interesting and believable scale material. Lets call them cornerstone attributes. Exploring cornerstone attributes of scales: This section will go over the definitions of the cornerstone attributes of fish scales. It will brush a little on the biology of fish and how we can use this information when building our material, Feel free to skip this section if biology isn't you thing. :) Iridescence : Iridescence basically occurs when the hue shifts with the angle of observation (...