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Revisiting the Scales Generator in Substance


After a long hiatus, I've decided to revisit the scale generator that I started.While I liked the concept of it, I decided that a lot of it could be improved upon, so I have decided to rebuild it. 
This time around I will be using an FX map to help me build this. I hope that I can learn and share some things along the way.  

So far, the new scale generator has a lot more parameters you can tweak . There are more scale profiles to choose from, there is more control over the ridges, and I have added a new height pass with parameters that  give the user some "sculpting" control to help build out some nice height maps from the generator. 

Its all pretty basic right now, but I have begun to dive into more complex functions and parameters using the FX map , like random variation, among others. I hope that as I learn more about the fx node and all of its capabilities, I'll be able to share with an in depth guide. 

For now, here's the current state of the generator. 








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