This week, I found I had a lot more free time to work on personal work, and despite some hardware setbacks that left me down and out for two days, I feel like I have made a considerable amount of progress. Unfortunately, I feel as if this progres is much more technical in nature so there won't be as many screen captures of my work.
For this update, I jumped around the project significantly. In Z brush, I worked on further refining and creating scales. In Maya , I continued to use curves and deformers to build out the silhouettes of the fins. I also took the opportunity to tackle the "environment" surrounding my character. I am opting for a simple reef turntable. I replaced the plain pipe that the character was originally wrapping around , with a curling seaweed stem.
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I used bright default Lamberts to help me get a feel for the flow and the shape of the remaining fins. Like the dorsal fins, I used curves to define the overall flow and lofted them. |
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I decided that I wanted to put my character in a more interesting environment that could double as a unique turntable.
While currently still in the block-out phase, my hope is to continue to build this out so that I have a nice floating coral reef-like island for the seahorse to hold on to. |
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